Homebrew Elemental Bender Species Details

Some humans are born with an innate physical ability to manipulate one of the four primal elements: earth, fire, air, or water. These abilities are present since birth, and can be trained and developed much like any other physical attribute. Though benders are far outnumbered by non-benders, benders have experienced many privileges and improved social status thanks to their gifts.

 

Elemental Bender Traits

When selecting this variant human race, take these traits instead of those listed in the Player's Handbook.

Elemental Spellcasting.

You have the ability to cast spells based on your elemental subrace. The Bending Spells Table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your bending spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

 Elemental Bending Spell List

Subrace

There are four subraces of elemental benders, one for each of the primal elements: earth, fire, air, and water. Choose one of these subraces.

Age

Humans reach adulthood in their late teens and live less than a century.

Alignment

 Humans tend toward no particular alignment. The best and the worst are found among them.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

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