Homebrew deer folk Species Details

Deer folk are mythical creatures that are a mix between man and deer. because of this they have the face and torso of a human but with the antlers and a lower half of a deer. because of their magical background they grow to be colossal sizes (compared to other medium creatures). because of their beast ancestry their intuition and instincts are enhanced and gain speech of beast and leaf. because of your deer legs your speed is like a satyrs moving faster than most creatures. because of their size and the fact that they are similar and allied with firbolgs they know the giant language. like the goliaths they live atop cold mountains which cause them to come into little contact with other races including the fact that they are a secretive race in general.

ability score increase:  wisdom +2, constitution +1

age: they reach maturity at 25 and normally live to be 750 - 800 years.

alignment: because they are part deer and humanoid they tend to lean towards the chaotic alignment 

size: a deer folk can be 8- 12 feet tall on average 

your bace speed is 35 feet

Magic resistance: they gain advantage on any saves on magical effects or spells 

speech of beast and leaf: animals and plants can understand you but you cant understand them.

powerful build: you count as one size larger when calculating pushing and lifting objects 

Mirthful Leaps: Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

mask of the wild: you can attempt to hide even when you are lightly obscured with foliage or other natural things (such as mist, rain, fog, a bush, and esc...)

languages: you can speak common and giant.

deer folk Traits

Magic resistance: they gain advantage on any saves on magical effects or spells speech of beast and leaf: animals and plants can understand you but you cant understand them. powerful build: you count as one size larger when calculating pushing and lifting objects Mirthful Leaps: Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal. mask of the wild: you can attempt to hide even when you are lightly obscured with foliage or other natural things (such as mist, rain, fog, a bush, and esc...)

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