Homebrew Folivora Species Details
Slowly clambering across the great jungles of the Forgotten Realms, folivora from the Feywild embody a spirit of chill and contemplation.
Folivora are bipedal, with the characteristic long arms of the animal they resemble and fur in a variety of colors. They share the keen senses and powerful arms of sloth creatures can be found most often sleeping. Folivora are blessed with a slow metabolisms, and require very little food to sustain themselves. They do, however require 12 hours of sleep for a full rest. They gain the benefits of a short rest in 30 minutes.
Regular sloths ate the leaves of an odd tree, whose seed supposedly spilt from the Feywilds. After they swallowed their first bites, their tongues were unlocked and they could suddenly talk. With this came an unlocked sentience with intelligence beyond a great ape. This surprised the local population which hunted these sloths for food. They went looking for the magic tree. The sloths acted in their fastest pace. They would be no match head-to-head with the humans, but they could not only talk, but also float thanks to the tree's leaves now. It was time to be smart. They set up a variety of traps that the human populations would use to hunt in such a setting. These attempts were massively successful and either led the search parties astray or outright murdered them. Efforts to cut down the trees to starve the sloths were stopped when druids took the animals side. Eventually, they were allowed to live in peace and no one hunted sloths or even went near that forest anymore. The sloths came to name themselves folivora, meaning leaf eater. Within this forest they grew their own small civilization among the trees.
Folivora Traits
Your Folvora character has the following racial traits.Sleepy Bois
- Goodnight Sweet Prince: Sloths require 12 hours of sleep for a full rest.
- Power Nap: They gain the benefits of a short rest in 30 minutes.
Ability Score Increase
When determining your character’s ability scores, increase one of those scores by 2 and a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
You are a Humanoid.
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Design Note
The “Creating Your Character” section provides special character-creation rules for the race options in this article. The races that use these rules can coexist seamlessly with races that use other rules. For example, the race options in the Player’s Handbook have built-in ability score increases, while the races in this article don’t. Race options from both sources can adventure together.
If you’d like a race that doesn’t appear in this article, such as an elf or a dwarf, to have similar ability score flexibility, the book Tasha’s Cauldron of Everything provides a rule, called Customizing Your Origin, that gives you that flexibility. That book also gives you the option of building your own race, rather than choosing an existing one. That option is called the Custom Lineage. No matter which option you choose for your character—a race in this article, a Player’s Handbook race, a race modified by the Customizing Your Origin rule, or a Custom Lineage—you can adventure with characters who are built with a different option.
This sidebar builds on the design note in our previous Unearthed Arcana, “Gothic Lineages.”
Size
You are Medium or Small. You choose the size when you gain this race.
Slow Bois
Your walking speed is 20 feet.
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