Welcome to the Support thread for the January 2021 Unearthed Arcana content, "Gothic Lineages"
If you find any issues/bugs with this content, please post in this thread.
The Unearthed Arcana article, "Gothic Lineages" is on the Wizards of the Coast website HERE
There are a few things to be aware of the D&D Beyond implementation of this content, which are noted below.
Using Unearthed Arcana content on D&D Beyond
Please ensure that you enable Playtest Content - this can be accomplished in two places:
On the HOME tab of the Character Builder.
In the preferences sidebar of the character sheet.
SELECTING A LINEAGE (it replaces your character's race)
First off - selecting a lineage is a replacement for the character having a race. Whilst your character may have started play as a Wood Elf, if they were to gain the Dhampir lineage, this would replace Elf (and Wood Elf subrace), including all of the racial traits for being an Elf.
This document features three new race options to playtest for player characters in D&D:
Dhampir
Hexblood
Reborn
These options are special; you can choose one at character creation or at an appropriate time later in a campaign, transforming your character.
If you choose a lineage, you might have once been a member of another race, but you aren’t any longer. You now possess only your lineage’s racial traits.
To select a lineage for a character, you do so from the RACE tab of the character builder.
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite. With unique insights into the nature of the undead, many dhampirs turn to the lives of adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.
Notes:
Vampiric Bite
This feature is an anomaly, in that it's the first time that official content has included an attack that potentially combines two ability scores for either (and in this case both) of attack bonus or damage. The published rules in this UA state both of the following
"Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient."
"You add your Constitution modifier to the attack and damage rolls when you attack with your bite."
This means that the correct calculation for the attack could be taken as proficiency bonus + strength ability bonus + constitution ability bonus and similarly, the damage as 1d4 + strength ability bonus + constitution ability bonus. It can also be interpreted as CON replacing STR in the attack and damage calculation. We're aware of numerous discussions about this in the community.
This has caused us a problem, as our action system is set-up to follow the rules, which up until now have only ever used a single ability score for an attack.
You'll see the action for the Dhampir Vampiric Bite set-up on the character sheet.
HOWEVER!!! There is a workaround available via the character sheet customisation options. 😊
Click on the "Vampiric Bite" snippet in the actions area of the sheet - the side panel will display.
Click on the "Customize" header at the top of the side panel.
Add in a to hit bonus and damage bonus equal to your STR bonus.
We're aware that this isn't ideal and, should this content make it to officially published sourcebooks, we'll ensure that we support it fully without such measures being necessary!
Where wishing fails, ancient magic can offer a heart’s desire—at least, for a time. Hexbloods are individuals infused with eldritch magic, fey energy, or mysterious witchcraft. Some who enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in wild shades, lengthy hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as long life, darkvision, and a variety of magical methods to beguile the senses and avoid the same.
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them.
Notes:
Hex Magic
This feature adds two spells: disguise self and hex, both of which can be used once per long rest, but can also be case using any spell slots you have from your class.
We've had a reasonable amount of requests over the last few months, asking that when a feature grants a spell in this way, that it be added both as a "use" to track the number of uses and also as a "cast" so that it can be quickly clicked to use a spell slot and will show up on higher levels for up-casting.
So, for this lineage, we have done exactly that. Sample screenshot below (I haven't learned other spells yet on that character - it's a multiclass wizard/sorcerer for test purposes).
We'd like your feedback on this please! Is it better, worse, more accurate, unclear?
For clarity, some features were set-up this way during the very early days of D&D Beyond and, at the time, user feedback was very clear that this was confusing and not wanted. With this being playtest rules, we figured it's a good time to test things out!
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal fates, their ashen flesh, missing limbs, or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
For the Reborn, the ability score increases show on the character sheet but when trying to multi-class with a warlock for example, the app isn’t allowing the change. The increase in charisma score was 11 and adding the two point increase should equal to 13, but still won’t let me gain a level in warlock
Quick question about the bite. It says we can receive healing or other bonuses equal to the bite damage. Is it JUST the bite damage on its own or can we add smites and sneak attacks into the total too?
Just looking for some clarification here on the Dhampir, in the description it states;
Your creature type is both Humanoid and Undead.
If an effect works on at least one of a creature’s types, that effect can work on that creature. For example, if you are both a Humanoid and an Undead, cure wounds works on you, since the spell works on a Humanoid.
Does that also mean you are effected by something that would work on the undead, say Turn Undead or radiant damage? Or does your humanoid side negate that?
Rollback Post to RevisionRollBack
‘A’OHE PU’U KI’EKI’E KE HO’A’O ‘IA E PI’I – (No cliff is so tall it cannot be climbed.)
I guess my confusion comes in that it doesn't seem to fit the usual definition of a Dhampir. Also, in the description it states;
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.
It only mentions the urge to feed being connected to the Undead part of the creature type (which fits with the Dhampir definition). It is play test though and will hopefully be fleshed out if they add it as official content.
Rollback Post to RevisionRollBack
‘A’OHE PU’U KI’EKI’E KE HO’A’O ‘IA E PI’I – (No cliff is so tall it cannot be climbed.)
Honestly, I think we need a different DDB Solution for the lineages, or maybe that's a problem with the UA:
It makes hardly any sense to lose your languages or skill proficiencies since this is a race change, we'd have to homebrew in the "lost" skill proficiencies and languages.
From the first read it sounded more like it was supposed to be on top of your race, not exactly replacing it...but well, I might bring that as feedback into the UA feedback.
(Questions that arise: How does that factor in mechanisms of changed sleep schedules, amphibious races, etc? And in this case, a DM call is not a valid answer for me, I am very much asking how it might've been intended as a DM)
I've mostly got a question about the dual creature type thing. It says if one type is affected by a spell, the creature is (Like how if you are Undead AND Humanoid, you can be affected from spells like Cure Wounds). However what would the ruling be on a spell like Negative Energy Flood? Do you treat the target as if they were undead, and give them the temporary hitpoints instead of damage? Likewise, with the Dhampir's bite, it can only empower you if the target is not a construct or undead, but what if they are like the Reborn and Humanoid AND contruct/undead? Would it not empower the Dhampir as a result?
I like the dual creature type idea, I would just like some clarification mostly.
However what would the ruling be on a spell like Negative Energy Flood? Do you treat the target as if they were undead, and give them the temporary hitpoints instead of damage? Likewise, with the Dhampir's bite, it can only empower you if the target is not a construct or undead, but what if they are like the Reborn and Humanoid AND contruct/undead? Would it not empower the Dhampir as a result?
From the Gothic Lineages PDF - "If an effect works on at least one of a creature’s types, that effect can work on that creature."
So, in the case of Negative Energy Flood, the dhampir and non-construct risen would technically be affected by both parts of the spell, and lose 5d12 hp as well as gain 5d12 / 2 thp.
Its a bit odd to wrap one's head around, I suppose. Basically, for every spell, you ask two questions - "How does this affect affect Humanoids?" and "How does this affect undead?" And then you mash the results together.
Yes, the dhampir's bite would affect other dhampir and the reborn, and the biter would be empowered.
Welcome to the Support thread for the January 2021 Unearthed Arcana content, "Gothic Lineages"
If you find any issues/bugs with this content, please post in this thread.
The Unearthed Arcana article, "Gothic Lineages" is on the Wizards of the Coast website HERE
There are a few things to be aware of the D&D Beyond implementation of this content, which are noted below.
Using Unearthed Arcana content on D&D Beyond
Please ensure that you enable Playtest Content - this can be accomplished in two places:
SELECTING A LINEAGE (it replaces your character's race)
First off - selecting a lineage is a replacement for the character having a race. Whilst your character may have started play as a Wood Elf, if they were to gain the Dhampir lineage, this would replace Elf (and Wood Elf subrace), including all of the racial traits for being an Elf.
To select a lineage for a character, you do so from the RACE tab of the character builder.
LINEAGE - Dhampir (UA)
Notes:
Vampiric Bite
This feature is an anomaly, in that it's the first time that official content has included an attack that potentially combines two ability scores for either (and in this case both) of attack bonus or damage. The published rules in this UA state both of the following
This means that the correct calculation for the attack could be taken as proficiency bonus + strength ability bonus + constitution ability bonus and similarly, the damage as 1d4 + strength ability bonus + constitution ability bonus. It can also be interpreted as CON replacing STR in the attack and damage calculation. We're aware of numerous discussions about this in the community.
This has caused us a problem, as our action system is set-up to follow the rules, which up until now have only ever used a single ability score for an attack.
You'll see the action for the Dhampir Vampiric Bite set-up on the character sheet.
HOWEVER!!! There is a workaround available via the character sheet customisation options. 😊
We're aware that this isn't ideal and, should this content make it to officially published sourcebooks, we'll ensure that we support it fully without such measures being necessary!
LINEAGE - Hexblood (UA)
Notes:
Hex Magic
This feature adds two spells: disguise self and hex, both of which can be used once per long rest, but can also be case using any spell slots you have from your class.
We've had a reasonable amount of requests over the last few months, asking that when a feature grants a spell in this way, that it be added both as a "use" to track the number of uses and also as a "cast" so that it can be quickly clicked to use a spell slot and will show up on higher levels for up-casting.
So, for this lineage, we have done exactly that. Sample screenshot below (I haven't learned other spells yet on that character - it's a multiclass wizard/sorcerer for test purposes).
We'd like your feedback on this please! Is it better, worse, more accurate, unclear?
For clarity, some features were set-up this way during the very early days of D&D Beyond and, at the time, user feedback was very clear that this was confusing and not wanted. With this being playtest rules, we figured it's a good time to test things out!
LINEAGE - Reborn (UA)
Notes:
All functional as detailed.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I like the way the Hexblood's spells are shown.
Hey, not really a bug, but a small thing.
The preview text over at https://www.dndbeyond.com/races has the Dhampir text for Hexblood as well.
Thanks! All fixed.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Nicely done! And fast too. Will try this out!
"A river cuts through rock, not because of its power, but because of its persistence."
[edit: n/m]
Regarding the Bite attack: so you dont actually know if Con is supposed to add to STR or replace it? Why dont you just ask WoTC?
I really like these options especially for a Curse of Strahd game. Now I wanted to ask a couple of questions related to this article:
How does these lineages impact the race’s lifespans?
If a rebound die will he rise again?
I'm not seeing hex appear on my spell tab- is this a known bug?
On racial features, I am seeing disguise self appear twice.
Looking forward to playtesting this soon though :D
For the Reborn, the ability score increases show on the character sheet but when trying to multi-class with a warlock for example, the app isn’t allowing the change. The increase in charisma score was 11 and adding the two point increase should equal to 13, but still won’t let me gain a level in warlock
The hex spell is from the Player's Handbook, so isn't available for free.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Quick question about the bite. It says we can receive healing or other bonuses equal to the bite damage. Is it JUST the bite damage on its own or can we add smites and sneak attacks into the total too?
Ah! Right ;)
That makes sense, thank you for clarifying!
Just looking for some clarification here on the Dhampir, in the description it states;
Does that also mean you are effected by something that would work on the undead, say Turn Undead or radiant damage? Or does your humanoid side negate that?
‘A’OHE PU’U KI’EKI’E KE HO’A’O ‘IA E PI’I – (No cliff is so tall it cannot be climbed.)
I think if it affects one type, it affects the whole, whether benefit or harm.
I guess my confusion comes in that it doesn't seem to fit the usual definition of a Dhampir. Also, in the description it states;
It only mentions the urge to feed being connected to the Undead part of the creature type (which fits with the Dhampir definition). It is play test though and will hopefully be fleshed out if they add it as official content.
‘A’OHE PU’U KI’EKI’E KE HO’A’O ‘IA E PI’I – (No cliff is so tall it cannot be climbed.)
Honestly, I think we need a different DDB Solution for the lineages, or maybe that's a problem with the UA:
It makes hardly any sense to lose your languages or skill proficiencies since this is a race change, we'd have to homebrew in the "lost" skill proficiencies and languages.
From the first read it sounded more like it was supposed to be on top of your race, not exactly replacing it...but well, I might bring that as feedback into the UA feedback.
(Questions that arise: How does that factor in mechanisms of changed sleep schedules, amphibious races, etc? And in this case, a DM call is not a valid answer for me, I am very much asking how it might've been intended as a DM)
I've mostly got a question about the dual creature type thing. It says if one type is affected by a spell, the creature is (Like how if you are Undead AND Humanoid, you can be affected from spells like Cure Wounds). However what would the ruling be on a spell like Negative Energy Flood? Do you treat the target as if they were undead, and give them the temporary hitpoints instead of damage? Likewise, with the Dhampir's bite, it can only empower you if the target is not a construct or undead, but what if they are like the Reborn and Humanoid AND contruct/undead? Would it not empower the Dhampir as a result?
I like the dual creature type idea, I would just like some clarification mostly.
From the Gothic Lineages PDF - "If an effect works on at least one of a creature’s types, that effect can work on that creature."
So, in the case of Negative Energy Flood, the dhampir and non-construct risen would technically be affected by both parts of the spell, and lose 5d12 hp as well as gain 5d12 / 2 thp.
Its a bit odd to wrap one's head around, I suppose. Basically, for every spell, you ask two questions - "How does this affect affect Humanoids?" and "How does this affect undead?" And then you mash the results together.
Yes, the dhampir's bite would affect other dhampir and the reborn, and the biter would be empowered.
Will there be a way for us to Homebrew our own race/lineage like the Dhampir? Specifically being able to select the Creature Type(s).