Homebrew Aduum Species Details

Radiating angelic energies, the Aduum are half celestial half human. The angels blessed a handful of humans with the gift of pregnancy. The children born retained part of their angelic heritage, though they looked human enoough. Having the ability to grow sprout angelic wings from their back, granting them the ability to fly silently when the need arises. They were also granted the ability to see in the dark to fight the forces of evil. Their angelic blood also granted them quick reflexes letting them react to a combat situation faster than average humans.

Aduum Traits

Aduum are granted a few traits from their parents

Ability Score Increase

When determining your character’s ability scores, increase one of those scores by 2 and a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

Languages

Your character can speak, read, and write Common and Celestial

Creature Type

You are a Humanoid.

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.

Design Note

The “Creating Your Character” section provides special character-creation rules for the race options in this article. The races that use these rules can coexist seamlessly with races that use other rules. For example, the race options in the Player’s Handbook have built-in ability score increases, while the races in this article don’t. Race options from both sources can adventure together.

If you’d like a race that doesn’t appear in this article, such as an elf or a dwarf, to have similar ability score flexibility, the book Tasha’s Cauldron of Everything provides a rule, called Customizing Your Origin, that gives you that flexibility. That book also gives you the option of building your own race, rather than choosing an existing one. That option is called the Custom Lineage. No matter which option you choose for your character—a race in this article, a Player’s Handbook race, a race modified by the Customizing Your Origin rule, or a Custom Lineage—you can adventure with characters who are built with a different option.

This sidebar builds on the design note in our previous Unearthed Arcana, “Gothic Lineages.”

Size

Your size is medium

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 90 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Angelic Wings

As a bonus action you can sprout angelic wings granting you a 40 foot fly speed. You have these wings until you you a bonus action to dismiss them. Granted you have clothes or armor on made to accomidate the wings. If your equipment is not made to accomidate the wings it is destroyed when they sprout.

Combat Preparation

You add your proficiency bonus to your initiative rolls.

Silent Feathers

You have proficiency in the Stealth skill.

Previous Versions

Name Date Modified Views Adds Version Actions
6/20/2021 9:44:17 AM
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