Homebrew Faerie Elf Species Details
Good and Bad Fairies, the playable race.
Ability Score Increase. Your Charisma score increases by 1.
Age. Like the rest of their elven brother's faerie elves typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment. The alignment of those of the Tranquil Faction range from lawful good to lawful neutral and those of the Chaotic faction from chaotic neutral to chaotic evil. No faerie elf is ever true neutral.
Size. Unlike most elves Faerie elves range from 3 to over 4 foot tall but have slender builds and weigh very little. Your size is Small.
Speed. Your base walking speed is 20 feet and your flying speed is 30 feet.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Fairy Wings. You have a pair of light, transparent wings that grant you a fly speed of 30-feet allowing you a certain degree of flight. However, these wings can only fly up to a height of 30 feet, any higher and they fail until you are 30 feet above the ground again. You lose your flying speed until you complete a short or long rest if they are directly exposed to water.
Languages. Faerie elves can speak, read and write Common, Elvish, and Sylvan.
Subrace. The subraces of the Faerie Elves are determined by the faction they were born into.Tranquil Faction
Ability Score Increase. Your Wisdom score increases by 2.
Fairy Light. As a bonus action, you can emit a field of light around you shedding bright light in a 10-foot-radius and dim light in an addition 10-foot-radius. This light lasts for 1 minute before dissipating. You must complete a short or long rest before you can use it again.
Tranquil Magic. The typical tranquil faerie focuses more on their mind rather than their strength. You know one cantrip of your choice from the cleric spell list. Wisdom is your spellcasting ability for it.Chaotic Faction
Ability Score Increase. Your Dexterity score increases by 2.
Fairy Darkness. As a bonus action, you can emit a field of darkness around you, heavily obscuring the area in a 10-foot-radius and lightly obscuring the area for an addition 10-foot-radius. This darkness lasts for 1 minute before dissipating. You must complete a short or long rest before you can use it again.
Chaotic Blades. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fey Characteristics
| d8 | Characteristic |
|---|---|
| 1 | You have small wings like those of an insect. |
| 2 | You have shimmering, multicolored skin. |
| 3 | You have exceptionally large ears. |
| 4 | A constant, glittering mist surrounds you. |
| 5 | You have a small spectral horn on your forehead, like a little unicorn horn. |
| 6 | Your hands never look dirty. |
| 7 | You smell like fresh brownies. |
| 8 | A noticeable, harmless chill surrounds you. |
Faerie Elf Traits
Your Faerie Elf character has the following racial traits.Ability Score Increase
When you determine your ability scores, increase one of those scores by 2 and Charisma score by 1, or increase two different scores by 1 and Charisma by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
Languages
Your character can speak, read, and write Common, Elvish, and Sylvan.
Creature Type
You are Fey and Elf.
Every creature in D&D, including every player character, has a special tag in the rules that identify the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Design Note
The “Creating Your Character” section provides special character-creation rules for the race options in this article. The races that use these rules can coexist seamlessly with races that use other rules. For example, the race options in the Player’s Handbook have built-in ability score increases, while the races in this article don’t. Race options from both sources can adventure together.
If you’d like a race that doesn’t appear in this article, such as an elf or a dwarf, to have similar ability score flexibility, the book Tasha’s Cauldron of Everything provides a rule, called Customizing Your Origin, that gives you that flexibility. That book also gives you the option of building your own race, rather than choosing an existing one. That option is called the Custom Lineage. No matter which option you choose for your character—a race in this article, a Player’s Handbook race, a race modified by the Customizing Your Origin rule, or a Custom Lineage—you can adventure with characters who are built with a different option.
This sidebar builds on the design note in our previous Unearthed Arcana, “Gothic Lineages.”
Size
You are Small.
Speed
Your walking speed is 15 feet. If swimming, the speed is 10 feet along with a required short or long rest for wings to dry before being able to fly again.
Fairy Flight
You have a pair of light, transparent wings that grant you a fly speed of 30-feet allowing you a certain degree of flight. However, these wings can only fly up to a height of 30 feet, any higher and they fail until you are 30 feet above the ground again. You lose your flying speed until you complete a short or long rest if they are directly exposed to water.
Fairy Magic
You know the Druidcraft and Faerie Fire spells. You can cast Faerie Fire once per battle without expending a spell slot, and Druidcraft without expending a spell slot, but you must finish a long rest before you can cast it in this way again. You can also cast these spells using any spell slots you have. Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, or Charisma. These spells do not count against your Spell Knowledge counts allotted by levels.
Fey Passage
You can squeeze through a space as narrow as 1 inch wide.
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