Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Exhaustion (...)

You drain the blood of a creature you can see within range.  The target must make a Constitution saving throw.  On a failure, it takes [roll]3d8[/roll] necrotic damage, gains 1 level of exhaustion, and is knocked prone.  You also gain temporary hit points equal to half the damage the creature takes.  On a success, the target takes half as much damage and isn't otherwise affected.  This spell doesn't affect creatures that don't have blood.

* - (A drop of blood)

Spell Tags: Damage Debuff

Available For: Wizard (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Cleric (Legacy) - Grave Domain (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Blood Hunter - Order of the Profane Soul (INT) Bard (Legacy) - College of Spirits (Legacy) Warlock (Legacy) - The Undead (Legacy)

Vortex100

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