Level
9th
Casting Time
1 Hour Ritual
Range/Area
Self (*)
Components
V, S, M *
Duration
28 Days
School
Conjuration
Attack/Save
STR Save
Damage/Effect

The spell pulls the elemental powers of the water and air elemental planes. The water and air elemental are sent back to their appropriate planes.

The hurricane's saving throw does not effect the caster or huge and larger creatures.

The saving throw for this spell is the caster's spell save DC plus 5. A creature that is in this storm must make a Strength Saving throw based on the number above. On a failure the creature is flung away and takes 3d6 bludgeoning damage. Any creature in the storm is dealt 4d4 physical damage (up to the dm) for every minute they are in the storm.

Buildings with no foundations are automatically torn asunder and trees are uprooted after 1d4 days. Castles and buildings that are similar in construction break apart within 3d6 days.

A Control Weather spell cannot affect this spell. A Wish spell can disperse this spell but has a 10% chance to cause a tear in reality that will summon 10d6 water elementals and 10d6 air elementals in the area where the storm originally was.

The hurricane moves in a general direction based on a dice roll by the player or the dm. The time limit only applies if the storm is on land. If the storm is at sea then it can last indefinitely.

* - (Water elemental, Air elemental and the body of a recently deceased stom giant. The body of the storm giant is consumed by the spell.)

Available For: Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Sorcerer (Legacy) - Storm Sorcery Wizard (Legacy) - School of Conjuration (Legacy)

22renli22

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