Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Dunamancy (...)

You briefly alter the flow of time around a creature, rapidly accelerating their body’s natural healing abilities. The creature can then choose to spend one of their hit dice, healing as they would over the course of a short rest. The creature gains none of the other benefits of a short rest.

If the target creature has no hit dice remaining when you cast this spell, the spell fails.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the target creature can choose to spend one additional hit die for each slot level above 1st.

Spell Tags: Healing Dunamancy

Available For: Wizard (Legacy) - Chronurgy Magic

Elinthind

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