Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Dunamancy (...)
You briefly alter the flow of time around a creature, rapidly accelerating their body’s natural healing abilities. The creature can then choose to spend one of their hit dice, healing as they would over the course of a short rest. The creature gains none of the other benefits of a short rest.
If the target creature has no hit dice remaining when you cast this spell, the spell fails.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the target creature can choose to spend one additional hit die for each slot level above 1st.
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Posted Sep 27, 2021I was messing around with time-flavored healing stuff, and came up with this. I should not have published it, but I didn't really understand how homebrew works on this site and didn't know I wouldn't be able to delete this later. Please do not use this; it is not a good idea and I regret publishing it.
The only situation in which I could maybe see it being okay to allow this spell is if your campaigns party has 0 characters with any healing abilities. Outside of that, this most definitely should not be allowed. Please do not use this; really, it's a bad idea.