Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect

You conjure either an Iron Cobra, Stone Defender, or Oaken Bolder. For the duration, or the Clockwork falls to 0 hit points, or until you dismiss this spell as a bonus action, a Clockwork appears, and is under your control. In combat, the Clockwork acts on its own initiative.

     As a bonus action, you can mentally command the creature if it is within 60 feet of you. If you do not issue a command to the Clockwork, it will follow you within 20ft., and defend itself against enemies.

     When you create the Clockwork, you can choose to give it a clockwork enhancement at the expense of also having a clockwork malfunction. Roll a d10 for each list, and until the spell end, the Clockwork has that enhancement and malfunction.

* - (a small gear)

Available For: Wizard (Legacy)

DylanCook

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