You conjure either an Iron Cobra, Stone Defender, or Oaken Bolder. For the duration, or the Clockwork falls to 0 hit points, or until you dismiss this spell as a bonus action, a Clockwork appears, and is under your control. In combat, the Clockwork acts on its own initiative.
As a bonus action, you can mentally command the creature if it is within 60 feet of you. If you do not issue a command to the Clockwork, it will follow you within 20ft., and defend itself against enemies.
When you create the Clockwork, you can choose to give it a clockwork enhancement at the expense of also having a clockwork malfunction. Roll a d10 for each list, and until the spell end, the Clockwork has that enhancement and malfunction.
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Posted Jan 23, 2020Here are some more spells I have created:
Adjust Weight: https://www.dndbeyond.com/spells/360825-adjust-weight
Age Object: https://www.dndbeyond.com/spells/243008-age-object
Alter Fate: https://www.dndbeyond.com/spells/222195-alter-fate
Create Minor Clockwork: https://www.dndbeyond.com/spells/116434-create-minor-clockwork
Deja Vu: https://www.dndbeyond.com/spells/243002-deja-vu
Hypervigilant: https://www.dndbeyond.com/spells/188324-hypervigilant
Shift: https://www.dndbeyond.com/spells/360844-shift
Temporal Vacuum: https://www.dndbeyond.com/spells/189919-temporal-vacuum
View Past: https://www.dndbeyond.com/spells/235750-view-past