Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Chaos Magic

A ball trailing ribbon of multicolored light is lobbed from the caster, producing utterly random and chaotic sounds (a whistle, ducks quacking, a long burp, etc) as it streaks for its target. Make a ranged spell attack against the target. On a hit, the target takes 1d6 damage of a random type (see table below). If the target is concentrating on a spell or spell-like effect, they must make a Wisdom saving throw against your spell DC to continue casting/concentrating.

The projectile then hops. Make another ranged spell attack against a creature within 30 feet of the target. This attack originates from the original target, and the new target is chosen randomly from among all creatures in range including yourself. On a hit, the target takes 2d4 damage of a random type.

 

Damage Type

 

d10 Damage Type
1 Acid
2 Cold
3 Force
4 Lightning
5 Poison
6 Psychic
7 Thunder
8 Bludgeoning
9 Piercing
10 Slashing

 

This spell's projectile makes one additional hop and increased damage when you reach 5th level; two hops (2d6) at 11th level and three hops (3d6) at 17th level.

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2019 6:28:07 AM
0
1
5e
Coming Soon

Available For: Bard (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy)

Mustakrakish666

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