Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic
A quick scythe of necrotic energy passes through a creature you can see within range. The target must make a Constitution Saving Throw. The target takes 6d10 necrotic damage on a failed save and is bleeding for half the damage again each turn after the initial casting until the target is healed or a successful medicine check against your Spell Save DC is made on the target. On a successful save, the target takes half as much damage and is not bleeding.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the damage is increased by 1d10 for each slot level above 4th.
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Posted Feb 28, 2023This feels VERY overpowered for 4th level. 4d10 would be more likely... (mean damage 17-26).
With 6d10, the damage mean is 33.
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Posted Mar 3, 2023I made it specifically to be very overpowered. In the setting I made it for blood magic is extremely rare and exceptionally overpowered. The price of getting that magic is more than most players are likely going to be willing to give. It doesn’t say in this particular spell description but it doesn’t work on creatures or constructs without blood or that are undead so multiple creature types are immune to it.
I appreciate the feedback and will likely scale it back should I put it to any other game where that sort of magic is more commonplace.