Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

A quick scythe of necrotic energy passes through a creature you can see within range. The target must make a Constitution Saving Throw. The target takes 6d10 necrotic damage on a failed save and is bleeding for half the damage again each turn after the initial casting until the target is healed or a successful medicine check against your Spell Save DC is made on the target. On a successful save, the target takes half as much damage and is not bleeding.

 

At higher levels: When you cast this spell using a spell slot of 5th level or higher, the damage is increased by 1d10 for each slot level above 4th.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Tirik_Thorn

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