Level
1st
Casting Time
1 Hour Ritual
Range/Area
Self
Components
V, M *
Duration
24 Hours
School
Illusion
Attack/Save
None
Damage/Effect
Creation (...)

A spectral, floating limb appears in the place of a missing limb. It can be moved with the same amount of precision and strength to provide the same level of functionality as the limb it takes the place of, and its movement will always be relative to the capabilities of the limb being simulated. Any damage to the phantom limb will create feedback that damages the caster proportionately, however the caster can use a reaction (if available) to reject the feedback, negating the damage, but causing the limb to go into an inert state.

The Inert Phantom Limb requires concentration to maintain, and an action or bonus action must be expended to allow the limb to preform any specific task, such as kicking or jumping with a leg, or interacting with a creature or object with a hand. (Running with legs, gliding with wings, or continuing to hold an item already held in a hand does not require action/bonus actions to be expended)

The maximum duration that the inert limb can be maintained is 1 minute, at this time, or when concentration is lost, the Phantom Limb spell will end.

At Higher Levels. When you cast this spell using a spell slot of 2rd level or higher, the number of limbs that can be created increases by 1 for each level above 1st, however you cannot create more limbs than your body would naturally possesses.

* - (a metal hook or a wooden peg)

Spell Tags: Creation Healing

Available For: Cleric Druid Wizard Eldritch Knight Arcane Trickster

GreyAcumen

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