A slender stream of water flashes from your pointing finger to a point you choose within range and then expands into a globe-shaped mass of water 6.2' in diameter (935 gallons, the volume of a 5’x5’x5’ cube), expanding as a horizontal wave and drenching any creature or object within a 10' radius.
Base damage from the watery explosion is 3d4 from battering damage. Creatures vulnerable to damage from water or cold will sustain damage according to their type from contact.
If the stream hits a creature or solid object, the globe of water manifests at that spot. If the target point is in midair, the globe will form, then fall as a mass of water on anything beneath it. A targeted creature can make a Dexterity save to avoid being hit by the stream.
* - (a tiny ball of sea salt)
-
View User Profile
-
Send Message
Posted Mar 23, 2021I'm imagining this is based on the Ragnarok spell?
-
View User Profile
-
Send Message
Posted Mar 29, 2021Simpler than that, actually. The basic Fireball spell was the basis, although for some reason, I forgot the word for "bludgeoning" damage. I figured this would be very useful when dealing with fire-based creatures. If you hit a fire elemental with this, it's going to hurt.