You reach out to the void and tear a hole towards it; in a square adjacent to you (your choice) and at a point of your choice within range a a rift into the void opens, connecting the two locations. You may designate a number of creatures who can pass through safely, and any creature wishing to pass through may use a bonus action to be instantly transported to the other tear. If a creature you have not designated as safe is forced into or enters a tear, they must make a wisdom saving throw or take 2d8 psychic damage and become frightened of the Tear for 1 minute as the maddening sights and sounds from inside the rift tear at their sanity. A creature that succeeds on their saving throw takes half as much damage and is not frightened.
Previous Versions
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6/5/2019 1:13:54 AM
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Posted Jun 5, 2019Updated version: Increased spell level as a 1 minute portal that could damage enemies at 2nd level was a little bit much.