Level
3rd
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You reach out to the void and tear a hole towards it; in a square adjacent to you (your choice) and at a point of your choice within range a  a rift into the void opens, connecting the two locations. You may designate a number of creatures who can pass through safely, and any creature wishing to pass through may use a bonus action to be instantly transported to the other tear. If a creature you have not designated as safe is forced into or enters a tear, they must make a wisdom saving throw or take 2d8 psychic damage and become frightened of the Tear for 1 minute as the maddening sights and sounds from inside the rift tear at their sanity. A creature that succeeds on their saving throw takes half as much damage and is not frightened.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2019 1:13:54 AM
1
1
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Coming Soon

Available For: Warlock (Legacy) Wizard (Legacy)

Auntiebels

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