Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

Using your control over water, you create a barrier between yourself and the attack. When cast, you gain +5 AC until the start of your next turn. If the attack would deal fire or radiant damage, the barrier dissipates and you lose the +5 AC bonus. If the attack would deal cold damage, the spell is absorbed into the barrier, completely negating the spell. If the cold spell affects an area, then any creature within a 5 foot radius centering on you automatically passes a saving roll and takes half damage

* - which you take when you are hit by an attack or spell

Spell Tags: Warding

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Hexblade

Vrtibro

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