Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Utility
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
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Posted Oct 29, 2024To bad you can't attack. It's spectral so going inside someone and squeezing there heart would be insane
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Posted Jan 4, 2025Could someone summon it inside someone’s throat and making a fist to suffocate a creature? It’s not attacking, moving any sort of object, wielding any weapon. The RAW are a point of you choosing within range.
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Posted Jan 6, 2025As far as i can see there is no way to 'Kill' the hand. So if you put the mage hand into someones mouth they are unable to cast spells with the verbal component unless they run 30ft away from you. Am i missing anything here?
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Posted Jan 6, 2025no, but i think it would be possible to use the hand to reload it. Or at the very least help reloading it.
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Posted Jan 28, 2025Use the ready action before combat to make the hand move into the path of the first attack made before your first turn by an enemy.
Trigger: An enemy begins to swing their weapon.
Response: Cast mage hand so that the hand gets hit instead of you, thus preventing you from taking damage.
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Posted Jan 28, 2025To what yesah1234567 said: That would be making an attack, and it says that the hand cannot attack, so that would sadly not be possible. However, if you were to aim the pistol with mage hand and hit the trigger with, for example, a fire bolt, you could still shoot someone, it would just take two actions. Also may blow up the pistol.
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Posted Jan 28, 2025Although both can cast mage hand, arcane tricksters can make it invisible.
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Posted Jan 28, 2025You could consider this the object “Falling onto a Creature” as described in Tasha’s Cauldron of Everything, forcing the target to make a DC 15 Dexterity saving throw or be impacted by the rock, taking half of the fall damage while the rock takes the other half, thus dealing up to 3d6 divided by 2 bludgeoning damage if the target fails its save. But only a Chaotic Evil character would have so little mercy on the poor rock!
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Posted Jan 28, 2025As said in Tasha’s Cauldron of Everything, you can modify the appearance of a spell as long as it doesn’t affect the statistics of the spell or make it look like another spell.
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Posted Jan 28, 2025My thoughts exactly.
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Posted Jan 28, 2025I know that at least in the 2024 Player’s Handbook version, the feat specifies “within 5 feet” of you, so sadly no.
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Posted Jan 28, 2025I think that it would probably work.
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Posted Jan 28, 2025Wall of force is still way too broken, thought, for a variety of other reasons.
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Posted Feb 12, 2025I made a homebrew metamagic option called "Reactive spell". ***Reactive Spell (3/Day):*** When he or another creature is targeted by an enemy, James can use his reaction to immediately cast a spell in response. The spell he casts must have a casting time of 1 Action or 1 Bonus Action and cannot deal damage directly.
Do I need the telekinetic feat to use mage hand to recreate the Kanan Jarrus missle redirection from Star Wars rebels?
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Posted Mar 19, 2025Ah yes a good reminder of the time that a person in the school’s campaign found a way to drop a five foot cubed block of ice from 30 feet into the air in one turn
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Posted Aug 15, 2025Good stuff. My only thought is the 30ft takes place on your action. Because initiative hasn't been done simultaneously in years. (Bring it back?) As a result would it then be going much much faster? Also nice that its a cantrip but I miss the days of it being able to deliver a touch spell. Maybe a house rule upcast option. Also while I love the game. Sometimes decisions are made for game balance.
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Posted Oct 7, 2025me and my Dnd group all agreed that mage hand, can’t affect living objects, and we also have decided that magic artifacts or also living objects. We decided to prevent us from using mimic to make magic items
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Posted Oct 7, 2025so can I like suffocate someone with this if I just block off their lungs or something?
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Posted Oct 18, 2025No. For [pick your reason].
1 - The spell explicitly states it can’t be used to do an attack. Grabbing a creature is an attack action (see Grapple). So no “squeezing” brains, throats, organs, etc.
2 - The hand is spectral, which means it has no corporeal attributes on its own, unless you use an action to make it interact with an object. Creatures are not Objects. Brains inside of creatures are not objects. They are part of the creature.
3. Nothing in the spell description states that the hand becomes “solid” while doing any of its allowed movements or actions. You are inferring this because YOUR hands are solid and that’s the only frame of reference you have. The hand doesn’t work like a traditional physical hand, it works through “Magic”.
My personal favorite No explanation at the table is: “You can certainly manifest the hand inside a creature, but it’s harmless, since the hand cannot interact with creatures. And it just cost you your action to do so.”
Alternatively: “Yeah. You can use MH to instakill a creature. But if you can do it, so can your enemies. Gonna suck real bad when your party finds your corpse in the morning because an Arcane Trickster you didn’t know was outside your room at the inn created a MH inside your chest as you slept.”
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Posted Dec 3, 2025The rules say NOTHING about just holding the handle of a two-hand weapon. Two-hand weapons need two hands, so placing a mage hand counts as one hand, and your character uses one of they're hands. Your character is swinging the weapon, the mage hand is just holding on.
This way you can have a one armed character use a two-hand weapon as long as it is not over 10lbs.