Level
4th
Casting Time
10 Minutes
Range/Area
120 ft
(*)
Components
V, S, M *
Duration
24 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
Control
You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration or until you use an action to dismiss it.
When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:
- Sound can't pass through the barrier at the edge of the warded area.
- The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.
- Sensors created by divination spells can't appear inside the protected area or pass through the barrier at its perimeter.
- Creatures in the area can't be targeted by divination spells.
- Nothing can teleport into or out of the warded area.
- Planar travel is blocked within the warded area.
Casting this spell on the same spot every day for a year makes this effect permanent.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.
* - (a thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite)
What a cool idea for a base of operations for yourselves or an NPC who gives out quests; they never leave the safety of their ship and make you come to them wherever they may be.
Here’s a tip.
worried about Quori possession, or worse: Mind Seeding or Eyebinding?
sleep in a private sanctum, it’ll keep those nightmares away, and your mind nice and uncontrolled.
WARNING: prolonged usage of this trick may result in sleep issues, memory loss, paranoia, bloodshot eyes, violent mood swings, ect.
please consult your local
house Jorasco enclaveconspiracy theoristtruthseeker to find out if Mordains Private Sanctum is for you.Can this block Dream? I assume not because Dream is an Illusion spell, not Divination
Good way to trap outsiders on the Prime and loot their corpses when they die finally. ;P
My only question is, Tiny Hut explicitly says creatures cannot enter, whereas this spell doesn't say so. It only says they cannot teleport into the area. So, does it block off those trying to physically enter or could goblins just walk in?
It doesn't prevent them from entering -- this spell is good if you're worried about teleportation or divination spells, specifically. Otherwise, this can be paired with other spells (e.g. Tiny Hut, Alarm) for maximum effectiveness.