Level
4th
Casting Time
10 Minutes
Range/Area
120 ft
(*)
Components
V, S, M *
Duration
24 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
Control
You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration or until you use an action to dismiss it.
When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:
- Sound can't pass through the barrier at the edge of the warded area.
- The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.
- Sensors created by divination spells can't appear inside the protected area or pass through the barrier at its perimeter.
- Creatures in the area can't be targeted by divination spells.
- Nothing can teleport into or out of the warded area.
- Planar travel is blocked within the warded area.
Casting this spell on the same spot every day for a year makes this effect permanent.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.
* - (a thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite)
Great spells to always have
The Mordenkainen’s Private Sanctum version of this spell has the "Warding" tag, but this version does not. Shouldn't this version also have the "Warding" tag?
Why is the Arcanae Trickster Tag there? Arcane Tricksters can't cast abjuration spells, only enchantment and illusion, so I'm wondering
Arcane tricksters can learn a few spells outside of enchantment and illusion.
"The spells you learn at 8th, 14th, and 20th level can come from any school of magic."
There may be some higher level spells that also have the arcane trickster tab that they'll never be able to learn but it's helpful for the spell scroll rules.
You are right but an Arcane Trickster could only learn it on 20th Level
I'm just wondering, shouldn't then every Wizard Spell up to 4th Level have the Arcane Trickster Tag?
Very late response, but I checked this and it appears that all spells that bear a mage's name in the PHB but not in their basic rules version like this one or (Tenser's) floating disc, (Leomund's) tiny hut, (Evard's) black tentacles etc have the Arcane trickster tag in their basic rules version. Probably just the choice of whoever put these particular spells up on the site or needed for however the character builder/sheets present spells to arcane tricksters.
This feels like a spell to also be on bard/Sorcerer spell list. Can't have people spying on your meetings and etc.
what all spells does this spell block teleportation and dimensional travel wise
Any spell with the Teleportation tag
Stop giving the spells different names, or make it possible to turn off. Please. I don’t want this nonexistent spell to keep popping up whenever I try to look at a list of spells.
This is Wotc's choice, no Dnd Beyonds; this version is open source, the other isn't.
Can you use Misty Step inside of Private Sanctum?
If your not trying to go past/through the edge then yes you can teleport
at some levels they can chose any wizard spells of i remember correctly
It's not a different name, it's a different spell that does the same thing. It is a very much existent spell.
For anyone confused on the area of effect, because I sure was, read the very first line of the spell carefully.
"The area is a cube that can be as small as 5 feet to as large as 100 feet on each side."
the Range/Area listed simply means how far away you can cast it, not the actual AOE of the spell. This applies to every spell with an area of effect, where the actual area of effect is listed in parentheses. This one is just "Cube with an aoe that changes (that's why the asterisks are there)."
In other words, you can cast this spell up to 120 feet away, but the base AOE is 100ft^3.
Can this be used to ward a moving ship?
That would be up to your DM as mechanically this isn't well defined.
Common sense the answer is yes, same way that creatures don't slide off the ship when it moves, because they "stick" to its surface. But mechanically none of this is actually defined, as ships in D&D are weird since they're sort of like creatures but also sort of not, they have a surface area you can stand on etc. etc.
I'd definitely go with common sense and treat a surface of a vehicle as simply a location that moves, so anything targeting a point on the vehicle should move with it, but a point above or beside or whatever wouldn't.
What if you cast this out in the woods so you can rest for 8 hours, Is the party safe?? The spell doesn't say anything about creatures that use other senses "Like Smell for instance". can the the party be found and disturbed or attacked??
Sight and sound are blocked but RAW there's nothing preventing a pack of Werewolves from tracking you down and attacking. Tiny hut would give you the physical protection and I'd talk to my DM about the "smell" protection because Tiny Hut does say that "the atmosphere inside the space is comfortable and dry" so there is a filtering effect of some kind. Tiny hut would filter the air of poisons so in theory it might not let out your scent either...maybe?
This sounds like a great research project for your wizard to undertake during down time; it couldn't be that hard of a fix imo.