You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.
If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
* - (snow or ice in quantities sufficient to make a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell)
This. I loved the idea of a shop keeper like Pumat, with multiple shops maybe with a teleportation circle in the back, but there’s no way they’re traveling to 10+ shops on a ten day. That’s crazy!
There are all these people here looking into breaking the spell and here I am just wondering if something like cure wounds can be used to heal the thing.
Though I think it would be funny to do a high level one-shot where the wizard your playing is actually just their simulacrum the whole time, and the party randomly stumbles upon the real wizard by accident just chilling on a beach.
If you can be within range of the Tarrasque for the entire 12 hr casting.
Unfortunately you can't heal the simulacrum with Cure Wounds, because it's a construct, and Cure Wounds specifies it doesn't affect constructs. This is true of most healing spells, though there are a few that can affect constructs, like Aid and Goodberry.
"one beast or humaniod"... Aren't terrasques monstrosities?
So if a bad guy got ahold of (cut off) a body part of one of the players when they were like 5th level and held onto it for awhile until they are stronger, would the simulacrum made from that body part be 5th level? Or the PCs current level?