You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.
If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
* - (snow or ice in quantities sufficient to make a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell)
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Posted May 31, 2024This. I loved the idea of a shop keeper like Pumat, with multiple shops maybe with a teleportation circle in the back, but there’s no way they’re traveling to 10+ shops on a ten day. That’s crazy!
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Posted Jun 1, 2024There are all these people here looking into breaking the spell and here I am just wondering if something like cure wounds can be used to heal the thing.
Though I think it would be funny to do a high level one-shot where the wizard your playing is actually just their simulacrum the whole time, and the party randomly stumbles upon the real wizard by accident just chilling on a beach.
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Posted Jun 3, 2024If you can be within range of the Tarrasque for the entire 12 hr casting.
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Posted Jun 5, 2024Unfortunately you can't heal the simulacrum with Cure Wounds, because it's a construct, and Cure Wounds specifies it doesn't affect constructs. This is true of most healing spells, though there are a few that can affect constructs, like Aid and Goodberry.
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Posted Oct 8, 2024"one beast or humaniod"... Aren't terrasques monstrosities?
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Posted Nov 30, 2024So if a bad guy got ahold of (cut off) a body part of one of the players when they were like 5th level and held onto it for awhile until they are stronger, would the simulacrum made from that body part be 5th level? Or the PCs current level?
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Posted Aug 31, 2025Best spell to duplicate with Wish. Free, and doesn't take 12 hours to cast.
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Posted Oct 13, 2025https://www.youtube.com/shorts/8N8BJ65Ovkg
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Posted May 27, 2026Simulacrums can't cast Simulacrum
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Posted Jul 2, 2026This spell is great.
If you're a 17th level wizard or higher then it goes infinite. Absolutely wont be allowed at the table and if you do it you're a terrible player, but it's really funny.
If you cast simulacrum on yourself, you could have that simulacrum wish for 25,000gp of ruby dust to then fuel this spell 16.6666 more times. Simulacrum 1 now lacks a 9th and 7th level slot, but all is going according to plan.
Split the ruby dust into its 16 piles worth 1,500gp and a single pile worth 1000gp for some pocket change or something, this smaller pile truly doesn't matter at this point.
After that, have Sim1 use their 8th level slot(or their other 7th if you/they are level 20) and a pile of ruby dust to cast simulacrum on you as you rest and take a 12 hour break. This will create a True simulacrum of yourself with all of your spell slots.
There are now two Simulacrums, Sim1 with no 7, 8, and 9 slots that can't cast simulacrum again or break the true simulacrum, and the True simulacrum with all the same slots as you.
Have the True simulacrum use Wish to chain simulacrums on you, the new created simulacrum using wish in the same manner until they have created 16 of themselves.
The last one remains a True simulacrum with all of the slots that you have. The other 15 lack a 9th level slot. And of course we still have Sim1 who lacks 7, 8 & 9.
Have the last/most recently created True simulacrum use their 9th for more ruby dust in the manner above, making 16 simulacrums who lack 9th level slots.
Have all but the first simulacrum crowd around you(you take up the center tile, they squeeze into the adjacent 8 tiles), and from the most recently created simulacrum to the second one made, have them start casting simulacrum on you, each using a pile of ruby dust.
After 12 hours, the most recently created simulacrum who had never cast simulacrum finishes in creating a new True simulacrum. Immediately following that, the next simulacrum finishes casting to make another True simulacrum, but the simulacrum that had finished casting first is destroyed since they had already cast simulacrum and that was a duplicate.
All the old Simulacrums perish, but 16 True simulacrums remain and the first Sim1 remains as well.
This can be repeated infinitely. As soon as you have a True simulacrum of yourself or another mage who can cast simulacrum and wish... then that's all you need.
Infinite wishes, infinite simulacrum, infinite magical firepower, half the hit points, none of the risk of losing wish by wishing for something too big.
An army of 14,400 simulacrums with no 9th level slots could be created over the course of the day from just one simulacrum wish casting a simulacrum of you and the new simulacrum wish casting simulacrum of you... so on... If you had all 16 do this, you can get an army of 230,400 simulacrums, only 16 of which have 9th level slots, but all the rest have their 8th level and lower slots... from just you... to 230,400 simulacrums of you... in just 2-4 days.
And if you gave it enough time, you could shift each and every one of them out day by day, 12 hours by 12 hours to make them True simulacrums with all the same spell slots as you do...
It is worth mentioning... unless you have clothes for all of these guys... They are all naked. You have a massive army of naked magically potent you's... But hey, if the kingdom is in danger, I don't think you'll care too much.