Level
3rd
Casting Time
1 Action
Range/Area
Self 60 ft. (15 ft. )
Components
S
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Charmed (...)

You create a magical zone that grants up to 5 creatures advantage on deception checks in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, that creature takes disadvantage on all charisma checks while in the radius. On a successful save the creature is aware of the spell and gains advantage on all charisma rolls made against the spellcaster. You do not know whether each creature succeeds or fails on its saving throw.

An affected creature is not aware of the spell. if two lies contradict each other then the spell ends and every creature affected by the spell is aware of the spell and know that they are all lies.

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2018 2:04:35 PM
28
1
1
Coming Soon
2/4/2018 8:53:37 AM
298
2
2
Coming Soon

Spell Tags: Control Communication Social Deception Charmed

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Paladin (Legacy) - Oath of the Crown

XanthDrake

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