You create a magical zone that grants up to 5 creatures advantage on deception checks in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, that creature takes disadvantage on all charisma checks while in the radius. On a successful save the creature is aware of the spell and gains advantage on all charisma rolls made against the spellcaster. You do not know whether each creature succeeds or fails on its saving throw.
An affected creature is not aware of the spell. if two lies contradict each other then the spell ends and every creature affected by the spell is aware of the spell and know that they are all lies.
Previous Versions
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1/18/2018 2:04:35 PM
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2/4/2018 8:53:37 AM
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298
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Coming Soon
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Nice spell, I would have made it an automatic pass for deception checks instead of advantage but that bump it up to 4th level. Thumbs up from me.
Thanks for the idea!
this is the uno reveas for zone of truth i love it