You cause a natural element to form into simple shapes and animate at your direction. This change lasts for 1 hour. Or choose one of the following.
AIR
* You can shape air within range, converging it into a space of 20 ft then force it forward moving objects in its path. This movement does not have enough force to harm a creature.
* You can pull the air around you within range toward you creating a 20 ft barriar, protecting you and others in that space from projectiles.
* You can pull the air from a small space of 5 ft with in range. This effect will pull air from an object, deflating it. Or suck air from a creature. Stealing a single breath. He must mave a CON saveing throw or will leave it breathless for 1 round.
EARTH
* You can remove lose earth within range to create and opening or clearing.
* You can take muddied earth within range and turn it to a solid form.
* You can convert solid earth within range to a difficult terrain.
FIRE
* You can make it burn hotter, or colder.
* You can extinguish a flame with range.
* You can double or halve the brightness of a flame within range.
WATER
* Choose a spot of water within range and freeze a 20 ft cube.
* You can change the flow of water to any direction within range.
* You can pull the moisture out of the air within a 20 ft circle. Roll a 1d20 for the number of ounces collected. Environmental changes will effect this amount by one half.
* - (AIR, EARTH, FIRE, WATER)Previous Versions
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Posted Oct 8, 2019What is the material component and can you produce fire?
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Posted Nov 17, 2019The material element would be that which you are trying to control, which must already be present. No, you cannot produce flame with this cantrip; because there is already a produce flame cantrip.