Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
School
Evocation
Attack/Save
None
Damage/Effect

You cause a natural element to form into simple shapes and animate at your direction. This change lasts for 1 hour. Or choose one of the following.

AIR

     * You can shape air within range, converging it into a space of 20 ft then force it forward moving objects in its path. This movement does not have enough force to harm a creature.

     * You can pull the air around you within range toward you creating a 20 ft barriar, protecting you and others in that space from projectiles.

     * You can pull the air from a small space of 5 ft with in range. This effect will pull air from an object, deflating it. Or suck air from a creature. Stealing a single breath. He must mave  a   CON saveing throw or will leave it breathless for 1 round.

EARTH

     * You can remove lose earth within range to create and opening or clearing.

     * You can take muddied earth within range and turn it to a solid form.

    *  You can convert solid earth within range to a difficult terrain.

FIRE

     * You can make it burn hotter, or colder.

     * You can extinguish a flame with range.

    * You can double or halve the brightness of a flame within range.

WATER

     * Choose a spot of water within range and freeze a 20 ft cube.

     * You can change the flow of water to any direction within range.

     * You can pull the moisture out of the air within a 20 ft circle. Roll a 1d20 for the number of ounces collected. Environmental changes will effect this amount by one half.

* - (AIR, EARTH, FIRE, WATER)

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2019 6:18:41 PM
9
1
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Coming Soon

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Snofoxx

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