Level
2nd
Casting Time
1 Bonus Action *
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Radiant

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

* - which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike

Available For: Paladin Paladin

D&D Free Rules (2024), pg. 316

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