Level
3rd
Casting Time
1 Minute
Ritual
Range/Area
30 ft.
Components
V, S
Duration
1 Hour
School
Illusion
Attack/Save
None
Damage/Effect
Movement
A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.
For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block, except it has a Speed of 100 feet and can travel 13 miles in an hour. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends early if the steed takes any damage.
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Posted Jan 27, 2025The spell says it ends if the steed takes damage, but it also says the steed takes a full minute to vanish "when the spell ends". Does that mean you actually have 10 rounds of combat before the steed disappears if it takes damage? Because that's actually a long time.
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Posted Feb 17, 2025Yep, 10 rounds of zipping around the battlefield (or away, for a 1000 feet retreat).
Phantom Steed is a hidden gem of a spell. A Wizard can ritual cast it over and over, gradually transporting the party over great distances for no cost. Only issues are potential ambushes.
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Posted Mar 12, 2025Really cool summoning spell that is also a ritual (much like the beloved 'Find Familiar' spell). In my mind this is more of a conjuration spell but I understand the arguments why this counts as an illusion spell. Very strong spell IMO. It's a ritual, it requires ZERO concentration (so the whole party can have these steeds?), and it's beneficial for every class. I like this spell :)
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Posted Mar 25, 2025While there's nothing preventing you from casting it more than once, it might be tough for a single caster to give a whole party phantom steeds at the same time, because the spell takes 11 minutes to cast as a ritual, and it only lasts for one hour.
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Posted Mar 26, 2025That is true. I guess I have some bias since I've recently been playing in a campaign with smaller than average party size (1 DM, 3 PCs).
And if time was still an issue, maybe you could have 2 players share a steed? (I'm not sure on the ruling for this; online sources seem to vary)
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Posted Aug 9, 2025“For the duration, you >>>or<<< A creature you choose can ride the steed.”
“A creature” means only one, and you can choose yourself OR that one creature.
A Monk with a couple levels in Wizard could use Expeditious Retreat and a couple Tenser’s Floating Disks for roughly the same effect. The limitation is 500lbs per Disk and Expeditious Retreat only lasts 10 minutes. That should be enough for 3-4 light weight casters, 1-2 armored players, or up to 500 lbs of loot on one Disk.
Depending on your Monk’s build and Level, your speed could be 50-100 and Expeditious Retreat means you would move 50-100 for your Move, your Action, and your Bonus Action: 150-300 per turn. After 10 minutes: 15,000-30,000 feet or about 3-6 miles.
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Posted Aug 9, 2025If there are 10 rounds in a minute, and it moves 100 feet/round, then it would move 1,000 feet in a minute and 60,000 feet in an hour: 11.36 miles/hour.
Are they using dice to calculate these numbers?
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Posted Sep 7, 2025It clearly says that it fades slowly giving the rider time to dismount. It is not to let you ride it for another minute.
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Posted May 4, 2026Very poorly written spell.
There's no allowance for medium mounts for small creatures.
It uses an external stat block which includes an attack on a spamable summon. It needs language to preclude the attack, but it'd be better if used its own stat block without one, which would also make it easier to specify a medium creature.
The speed is absurd in combat and unnecessary. A 50ft speed is 13mph if it dashes every turn.
The duration and early ending language will cause arguments. It says the stress can be ridden for the duration, so presumably it can't be ridden while it's fading out. And players are likely to confuse it immediately disappearing upon taking damage.
I could go on about it being quasi-real yet still being able to body block creatures.