Level
3rd
Casting Time
1 Minute
Ritual
Range/Area
30 ft.
Components
V, S
Duration
1 Hour
School
Illusion
Attack/Save
None
Damage/Effect
Movement
A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.
For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block, except it has a Speed of 100 feet and can travel 13 miles in an hour. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends early if the steed takes any damage.
The spell says it ends if the steed takes damage, but it also says the steed takes a full minute to vanish "when the spell ends". Does that mean you actually have 10 rounds of combat before the steed disappears if it takes damage? Because that's actually a long time.
Yep, 10 rounds of zipping around the battlefield (or away, for a 1000 feet retreat).
Phantom Steed is a hidden gem of a spell. A Wizard can ritual cast it over and over, gradually transporting the party over great distances for no cost. Only issues are potential ambushes.
Really cool summoning spell that is also a ritual (much like the beloved 'Find Familiar' spell). In my mind this is more of a conjuration spell but I understand the arguments why this counts as an illusion spell. Very strong spell IMO. It's a ritual, it requires ZERO concentration (so the whole party can have these steeds?), and it's beneficial for every class. I like this spell :)
While there's nothing preventing you from casting it more than once, it might be tough for a single caster to give a whole party phantom steeds at the same time, because the spell takes 11 minutes to cast as a ritual, and it only lasts for one hour.
That is true. I guess I have some bias since I've recently been playing in a campaign with smaller than average party size (1 DM, 3 PCs).
And if time was still an issue, maybe you could have 2 players share a steed? (I'm not sure on the ruling for this; online sources seem to vary)
“For the duration, you >>>or<<< A creature you choose can ride the steed.”
“A creature” means only one, and you can choose yourself OR that one creature.
A Monk with a couple levels in Wizard could use Expeditious Retreat and a couple Tenser’s Floating Disks for roughly the same effect. The limitation is 500lbs per Disk and Expeditious Retreat only lasts 10 minutes. That should be enough for 3-4 light weight casters, 1-2 armored players, or up to 500 lbs of loot on one Disk.
Depending on your Monk’s build and Level, your speed could be 50-100 and Expeditious Retreat means you would move 50-100 for your Move, your Action, and your Bonus Action: 150-300 per turn. After 10 minutes: 15,000-30,000 feet or about 3-6 miles.
If there are 10 rounds in a minute, and it moves 100 feet/round, then it would move 1,000 feet in a minute and 60,000 feet in an hour: 11.36 miles/hour.
Are they using dice to calculate these numbers?