Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Buff
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.
* - (a drop of alcohol)
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Posted Jul 17, 2025Yes it last till a long rest. They realized that it was a dead spell before, no one wants to use a spell slot for 1d4+4 hp for 1hr.
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Posted Aug 13, 2025this is busted with warlock and prep time you could get 300-600 temp hp in a day
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Posted Aug 13, 2025No, you can't. Temporary hit points don't stack.
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Posted Oct 10, 2025I mean… if he’s getting hit hundreds of times a day maybe 🤷♂️😆
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Posted Dec 20, 2025I love how booze is supposed to give you new life
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Posted Mar 6, 2026I'm not quite sure how your math works but 2d4+4 at maximum is 12 not 17. 2x4+4 following order of operations is 8+4 which is 12. And the legacy edition is a maximum of 8. So while you calculated the floor, you have somehow exaggerated the ceiling and have promptly confused me to the point of writing this (hopefully comical) statement indicating just how bewildered I am.