Level
2nd
Casting Time
10 Minutes
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Healing
Up to five creatures of your choice who remain within range for the spell’s entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points. A creature can’t be affected by this spell again until that creature finishes a Long Rest.
Using a Higher-Level Spell Slot. The healing increases by 1d8 for each spell slot level above 2.
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Posted Jun 10, 2025The real issue would be using this with pact magic. Just take 3 levels in Cleric and you get to cast this with a pact magic slot which would then regenerate. It would basically make short rests 10 minutes + give 1d8 hitpoints per warlock spell level (so 5d8 at warlock level 9).
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Posted Nov 10, 2025You get the normal benefits of a short rest in addition to the 2d8 healing, so if the 2d8 heal doesn't top you off you can spend hit dice.
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Posted Jan 28, 2026Once per day.
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Posted Feb 2, 2026Yes. That was the point of the discussion from 8 months ago that you're replying to.
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Posted Feb 2, 2026My apologies, I didn't realise the comments were time-gated... given that I was still able to post a comment.
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Posted Mar 25, 2026This would be a great spell for a lockadin to prepare once they hit Paladin 5… assuming that you don’t multiclass out of Paladin until lv.5 for Extra Attack (or lv.6 given it’s a common break point for paladins), you can get a 10-minute spell slot regen + hit dice + 2d8 at lv.8/9, and this is even better if you use a Warlock slot for this, no spell slot cost. Even if it’s only once a day, you still get tons of value from this spell. You can also reproduce a quick short rest if you play a Genie warlock, since they and their party can finish a short rest in 10 minutes in their lamp at Warlock 10 (and also add the warlock’s PB to regained HP!).