Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
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Posted Dec 5, 2025They ruined my fav cantrip because people can't read...
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Posted Jan 2, 2026Laughing at the thought of a Brain In A Jar from Van Richten's Guide using this version of Chill Touch. Removing themselves from their jar to hover around bumping into heroes trying to "chill" them with their touch!
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Posted Jan 21, 2026Real af
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Posted Apr 3, 2026They nerfed it, I forgot. They should’ve made it cold too if they really want to make it “Accurate”.
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Posted Apr 3, 2026Just do the BG3 Version, it’s this but called Bone Chill and Instead of touch it’s 60 feet(So Half the range) and uses the original damage And now I’m saying to use baldur’s gate 3 as the rules, it’s a good game but it’s not good for dnd’s. The only thing is that it’s a worse penalty than even this.