Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Whoa major nerf changing this from 120 ft range to Touch!
Not sure why they felt the need to nerf this spell. It's in competition with Eldritch Blast for goodness sake. They also removed the bonus effect it had on undead. It was basically baby's first necromancy spell, summoning ghost hands to grab someone is the most basic form of summoning undead and it fit that concept really well. The buff to damage is good but not good enough to justify the tradeoff for the nerf. This has gone from not as good as, but the only competition to the almost mandatory cantrip Eldritch Blast to one of the lower tier cantrips out there in my opinion. I'll be using the older version of this for sure when I DM (maybe keep the damage boost too but probably not since the slightly lower damage is part of balancing the awesome effect of no HP recovery) and asking if I can if I'm a player. I get most of the changes that were made to most of the spells, but the nerf here is mind boggling to me. Were there DMs out there complaining that Chill Touch was over powered?
Don’t know why they didn’t just rename the 2014 version into something that made people think “ranged necrotic” attack. Now we have a bad Touch spell that still doesn’t do the Cold damage people are going to think it would do. (Despite how it’s supposed to evoke “the chilling touch of the grave” vibe.)