Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Force
You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Using a Higher-Level Spell Slot. The spell creates one more dart for each spell slot level above 1.
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Posted Jun 4, 2025i ment very good
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Posted Jan 7, 2026La única forma de defenderte es impedir que te pueda ver el mago atacante, pues solo impactan si en su turno te puede ver, lamentablemente si esta muy desequilibrado este hechizo y muchos otros, pues una partida de magos tienen asegurada por lo menos la mitad del daño que causan o en el caso de los misiles mágicos , la totalidad del daño. Pero bueno hay que buscar estrategias para evitarlo
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Posted Feb 21, 2026Conjure minor elementals work for each dart? If I use a level 5 MM am I rolling 7d4 +7. + 14d8????
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Posted Feb 23, 2026Conjure Minor Elementals doesn't interact with this spell at all. It only applies to attacks, and this spell doesn't involve any attacks.
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Posted Mar 9, 2026it is an attack, just not an attack roll. I do not think it is supposed to work, but this is why wording is important. This is clearly an attack, one that do not need an attack roll but still.
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Posted Mar 9, 2026No, it's not an attack. The word "attack" in D&D rules has a more specific and restrictive meaning than it does in normal English. In D&D rules, it refers specifically to something that involves an attack roll, not just to anything that might damage someone.
By definition, since this spell does not involve any attack rolls, it does not involve making any attacks, and therefore doesn't interact with spells like Conjure Minor Elementals that improve attacks.
That's kind of the whole point of Magic Missile — it's guaranteed damage, but the tradeoff is that it doesn't benefit from things that would apply if you had to roll an attack, like critical hits, Hex, Hunter's Mark, etc.