Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Force
You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Using a Higher-Level Spell Slot. The spell creates one more dart for each spell slot level above 1.
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Posted Sep 3, 2024Hmm I wonder how the ruling willbe ????
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Posted Sep 7, 2024Crazy that they didn't clarify if each dart is meant to be individual damage or a single instance, especially for the purposes of concentration and death saving throws.
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Posted Sep 13, 2024Pretty sure they did with the use of "a dart" in the wording. It's referring to a singular dart, whereas the next sentence they use "the darts."
Not exactly crystal clear but I'm pretty sure this settles that each dart should be rolled individually.
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Posted Sep 17, 2024This description is vague at best. The new PHB states: (Damage against multiple targets) "damaging effect that forces two or more targest to make saving throws against it at the same time, roll the damage once for all targets". There is neither save nor hitroll?
Curious to see where this one will go. I suspect Evoker's & Scribes won't be able to utilize is as before. Wether they will need, I haven't formed an opinion on yet.
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Posted Sep 20, 2024The one! The only!
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Posted Oct 8, 2024So casting this using a 9th Level Slot would mean you are firing 12 missiles for 12d4+12 Force Damage, so you'd be dealing somewhere between 24 to 52 Force Damage if I'm reading the spell description right, that doesn't include any bonuses from your primary stat for spellcasting.
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Posted Oct 29, 2024#You-want-to-get-rid-of-your-second-level-spell-slots-and-have-an-annoying-neighbor
You have 4 left
52 damage
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Posted Dec 31, 2024Magic missile is my favorite spell! :)
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Posted Jan 4, 2025I still don't understand how the attacked is defending against the Magic Missile. There is no HIT or Save roll in the spell rule. Does that mean it can penetrate any armor or AC? Or am I just missing something?
In one encounter with a 3rd level Wizard character - alone - took out a Blue Dragon Wyrmling with Magic Missile in 3 turns. MM is cool, but that's not really a balanced fight.
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Posted Jan 8, 2025The Many leads to the Warlock Class on this site, but there is no subclass. Anyone know where the content is hidden?
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Posted Feb 6, 2025This has been my go to spell for my quests. It has been highly effective for me.
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Posted Mar 11, 2025So does Empowered Evocation work on the whole spell or just 1 bolt?
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Posted Mar 14, 2025very good
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Posted Apr 5, 2025The whole spell, I’d think. Take my word with a grain of salt though. I’ve only played for like 5 months
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Posted May 7, 2025The Empowered Evocation feature specifies that you can add your INT modifier to one damage roll from an evocation spell, so you would only add it to the damage for one dart. Hope this helps!
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Posted Jun 4, 2025pritty good.
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Posted Jun 4, 2025i ment very good
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Posted Jan 7, 2026La única forma de defenderte es impedir que te pueda ver el mago atacante, pues solo impactan si en su turno te puede ver, lamentablemente si esta muy desequilibrado este hechizo y muchos otros, pues una partida de magos tienen asegurada por lo menos la mitad del daño que causan o en el caso de los misiles mágicos , la totalidad del daño. Pero bueno hay que buscar estrategias para evitarlo
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Posted Feb 21, 2026Conjure minor elementals work for each dart? If I use a level 5 MM am I rolling 7d4 +7. + 14d8????