Level
4th
Casting Time
1 Action
Range/Area
Self
(10 ft *)
Components
V, S
Duration
Concentration
10 Minutes
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Force
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
In addition, you can take the Disengage action as a Bonus Action for the spell’s duration.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
This would be great to use with Hunter's Mark! Oh wait... never mind... Hunter's Mark requires concentration...
:(
Is the Using a Higher-Level Spell Slot. a typo/error or working as intended? It's a 4th level spell but only gets a bonus when cast above 5? Seems a little weird.
Yea your smoking some good stuff if you think I'm taking Hunter's Mark over this!!!