Level
4th
Casting Time
1 Action
Range/Area
Self (10 ft *)
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Force

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

In addition, you can take the Disengage action as a Bonus Action for the spell’s duration.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

Spell Tags: Summoning

Available For: Druid Ranger Druid Ranger

D&D Free Rules (2024), pg. 255

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