Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch (15 ft )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Acid (...)

You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

* - (a hot pepper)

Spell Tags: Damage Buff

Available For: Sorcerer Wizard Sorcerer Wizard Draconic Sorcery

D&D Free Rules (2024), pg. 266

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