Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Divination
Attack/Save
Melee
Damage/Effect
Radiant
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).
Cantrip Upgrade. Whether you deal Radiant damage or the weapon’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
* - (a weapon with which you have proficiency and that is worth 1+ CP)
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Posted Nov 28, 2025Just FYI Artificers do have access to True Strike now with the new Eberron book.
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Posted Nov 29, 2025Has there been a change to this spell? There is a new category listed for spells, Attack/Save, that lists the spell as Melee.
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Posted Dec 1, 2025There hasn't been any change to this spell since its initial release in 2024.
The "Attack/Save" header at the top is part of D&D Beyond's compendium page, not part of the actual description of the spell. It has always been there, and it has always said "Melee", even though that's incorrect. This has been reported as a bug a few times but they haven't done anything with it yet.
This spell can be used with any weapon that the caster is proficient with and that is worth at least 1 cp, including both melee and ranged weapons. Remember that it's the description of the spell that defines what it can do and how it can be used, not D&D Beyond's metadata.
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Posted Dec 18, 2025Can true strike stack with magic stone if you use fancy rocks?
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Posted Dec 19, 2025Shillelagh plus True Strike at level 17 is doing 2d6 plus 3d6 plus 5 (assuming maxed casting stat) radiant damage. That's not a lot of damage, at level 17, but it's not bad for hitting people who don't understand personal boundaries.
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Posted Dec 22, 2025The RAW here is a little murky, largely because Magic Stone is an older spell that's not worded particularly well.
However, I don't think using them together would provide much benefit over just using this spell on its own. The damage is slightly higher than using True Strike with a normal sling (1d6 vs. 1d4) but the only other benefit Magic Stone provides is letting you use your spellcasting ability modifier for the attack and damage rolls, which True Strike already does anyway. Using True Strike with a shortbow provides the same exact attack and damage rolls and a much longer range, without having to learn two different cantrips and use a bonus action to cast the other one first.
I think the only time the combo would be helpful is if for some reason you had access to rocks, but not to a proper ranged weapon. This seems like too rare a situation to be worth taking Magic Stone for, especially when you could just solve that problem by taking another cantrip that just does damage on its own.
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Posted Dec 28, 2025From My game:
"Hey {Dm}, I'm about to say something that none of us have said in the 7 years we've been playing, I Cast true strike}
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Posted Dec 31, 2025It kind of is - the spell from the word Go was meant to make spellcasters more accurate with their weapon attacks, and this does it in a somewhat roundabout way by affixing your spellcasting stat to what you use to attack with the weapon.
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Posted Jan 13, 2026Idk if the Nick property would work, as Two Weapon Fighting I believe requires the Attack Action to take the extra attack.
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Posted Jan 13, 2026This spell can be paired with Magic Stone and either a sling or a hoopak, to shoot radiant bullets at a given target.
Since Pact of the Blade warlocks can conjure hoopaks, being melee weapons, this means they can have this setup ready to go from nothing in just 2 turns, one to conjure the hoopak (bonus action) and one to cast magic stone (bonus action).
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Posted Jan 29, 2026- View User Profile
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Posted <1 min agoIt is, if your cleric chooses the "Magic Initiate" feat - available on level 1 as an origin feat even.
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Posted Mar 11, 2026This is very funny with my Bard and their Battle Lute from Abomination Vaults. Significant improvement on the 2014 version.
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Posted Mar 11, 2026One attack with one action, so you'd lose the extra attack unless it was a 2 weapon Bonus Action, and the BA attack wouldn't benefit from True Strike.
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Posted Apr 2, 2026So this is a hill i will absolutely die on lol. True Strike, Flame Blade, and Booming Blade, work with Extra Attack (and with Nick/Vex, since you are still using the weapon). They just have to be the 1st Attack, not the second Attack (or third/BA Attack)
(Sorry, wrote this on my phone and apparently it took away all the highlights and underlines 🙄)
True Strike
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting.
Attack [Action]
When you take the Attack action, you can make one attack roll with a weapon or an Unarmed Strike.
Melee Attacks
A melee attack allows you to attack a target within your reach. A melee attack typically uses a handheld weapon or an Unarmed Strike. Many monsters make melee attacks with claws, teeth, or other body parts. A few spells also involve melee attacks.
Ranged Attacks
When you make a ranged attack, you fire a bow, hurl an axe, or otherwise send projectiles to strike a foe at a distance. Many spells also involve making a ranged attack.
Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.
So the spell starts off the attack action, but I know people will argue Magic action.... and it is confusing but after reading alot, the Magic action limitations are only applied to Magic Items and Spells that consume a Spell Slot.
Magic [Action]
When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated.
Casting Time
Most spells require the Magic action to cast, but some spells require a Bonus Action, a Reaction, or 1 minute or more. A spell’s Casting Time entry specifies which of those is required.
One Spell with a Spell Slot per Turn
On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn.
Since True Strike is a Cantrip and Cantrips it can be used at will, it is out side the limitations of the Magic Action.
If a Magic Action could not be used with Extra attack then Smite would be unable since is requires you to burn a spell slot. Or would at less end the Attack Action once it was used, since it is considered a Magic Action.
The next argument would be Eldritch Knight, Bladesinger, and Valor Bard, since their Extra Attack states that they can replace one attack with a Cantrip with a casting time of one Action. (This is the only argument, I think works lol.)
The problem is there are only 4 Cantrips that use a weapon to make the attack, and 2 others that should be noted.
Shillelagh, last for one minute and works with Extra Attack, since it imbued the weapon.
And Thron Whip, states that you "Make a melee spell attack" for the Action.
So it is more implied for Blade Ward, Firebalt, Eldritch Blast, or some other Cantrip that does not use the a weapon to make an attack.
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Posted Apr 6, 2026This is incorrect, because Extra Attack explicitly only applies when taking the Attack action, and casting a spell with a casting time of one action (like this one) requires you to take the Magic action. There are a couple of subclasses with features that override this by letting you replace one attack from an Attack action with the casting of a one-action cantrip, such as Eldritch Knight Fighters and Valor Bards. Characters with these subclasses can use this spell (or any one-action cantrip) as one attack in an Attack action.
Again, spells with a casting time of one action use the Magic action, even if they involve making an attack. There is nothing in the rules that limits the Magic action to only spells cast with spell slots. You yourself just quoted the part of the rules that says how this works:
Since True Strike is a spell with a casting time of an action, you use the Magic action to cast it. It's right there.
This part is just saying that you can only spend one spell slot per turn to cast a spell. It has no impact on casting time or on spells that do not use a spell slot (such as cantrips) and thus has no relevance to this issue.
True Strike being a cantrip means it doesn't require a spell slot to cast it. It does not mean it is "outside the limitations of the Magic action". It's very clearly stated in the rules, which you quoted above, that a spell with a casting time of one action uses the Magic action, regardless of what level the spell is.
Divine Smite does not use a Magic action because its casting time is one bonus action, not one action. It can be used with Extra Attack just fine, though only one one attack in an Attack action, because you only have one bonus action per turn. Bonus actions and actions are different things and are not interchangeable. A spell whose casting time is "1 bonus action" does not use the Magic action or the Attack action or any other type of action; it uses a bonus action.
As I mentioned above, this is the only way you can use this spell (or any one-action cantrip) as part of an Attack action.
Shillelagh doesn't involve making an attack, and it doesn't use an action to cast (rather, a bonus action) so it's not relevant to this issue. Blade Ward also doesn't involve making an attack, so it's also not relevant.