Level
1st
Casting Time
1 Minute Ritual
Range/Area
30 ft (20 ft )
Components
V, S, M *
Duration
8 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
Detection

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is audible or mental:

Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area.

Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you’re asleep.

* - (a bell and silver wire)

Spell Tags: Detection

Available For: Ranger Wizard Ranger Wizard Oath of the Watchers (TCoE) Clockwork Sorcery

D&D Free Rules (2024), pg. 239

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