Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon a fey spirit that take the form of a beast and it appears in a unoccupied space that you can see within range, the animal can only appear in spaces similar to where a beast of it's type would normally be, no fish or wolves in the sky, no badgers underwater. Choose one beast of challenge rating 1/4 or lower that is not a swarm. 

The beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

The summoned creature is friendly to you and your companions. It has it's own turn which is immediately after yours. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics. Sample creatures can be found below.

At Higher Levels. When you cast this spell using certain higher-level spell slots, 2nd level slot allows CR 1/2, 3rd level slot CR 2 and each spell slot level above that increases the CR by 1.

Sample Creatures

CR Creature Name
0 Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel
1/8 Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4 Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
   

 

Spell Tags: Summoning

Available For: Druid (Legacy) Ranger (Legacy)

GameKnight_DnD

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