Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft. (5 ft. *)
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Combat (...)

You conjure a spiralling blade of wind and whirl it around yourself, forcing all creatures within range (other than you) to make a Dexterity saving throw, taking 1d6 slashing damage on a failure. The blade of air can cut through thin ropes and similar materials.

The number of blades you create increases as you reach higher levels: two blades at 5 level, three blades at 11 level, and four blades at 17 level. Creatures in the area make a separate saving throw for each blade, taking 1d6 slashing damage for each failure. At 17 level, creatures also have disadvantage on the first two saving throws.

Spell Tags: Damage Utility Combat

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

WafflingOn

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