Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. (*)
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Fire

You choose a magical or nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

  • You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.

  • You cause tendrils of fire to instantaneously burst from the flame in all directions. Each creature within 5 feet of the flame must succeed on a Dexterity saving throw or take 1d6 fire damage. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

  • You instantaneously extinguish any nonmagical flames within the cube.

  • You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.

  • You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.

If you cast this spell multiple times, you can have up to four of its non-instantaneous effects active at a time, and you can dismiss such an effect as a bonus action.

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

scottclowe

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