Level
1st
Casting Time
1 Action
Range/Area
120 ft. (30 ft. )
Components
V, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed (...)

You cause an awakening chime, a sound that gives clarity and pulls people into the present moment, to resonate in 30-foot radius sphere centered on a point that you can see within range. Each creature within the area wakes up if they are asleep, as if they had been suddenly jostled awake. If any creatures in the area are affected by a condition that can be broken by taking damage (such as the hypnotic pattern spell), those conditions end as if the creatures took damage.

In addition, any creatures within the area who are surprised stop being surprised, and each creature within the area can make one saving throw against a condition that is causing them to be charmed if a saving throw can end that condition. They gain a bonus to these saving throws equal to your spellcasting modifier (minimum +1).

Finally, each creature of your choice that is concentrating within the area must make a Concentration check as if they had taken 1 point of damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the sphere increases by 10 feet for each slot level above 1st.

* - (a handbell)

Spell Tags: Communication Social Negation Utility Warding Charmed

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Druid (Legacy) - Circle of Dreams

BenevolentEvil

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