Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(5 ft. *)
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning (...)
You create a ball of Abberant Liquid and propel it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Bludgeoning damage. Hit or miss, the ball then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or be coated in Abberant Liquid. Each object or surface in that area is also coated.
Using a Higher-Level Spell Slot: The bludgeoning damage increases by 1d10 and the radius increases by 5 feet for each spell slot level above 2.
* - (A bottle of Abberant Liquid worth at least 50 GP, which the spell consumes)Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/28/2025 11:02:00 PM
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6
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2
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Coming Soon
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Link to abberant liquid item:
https://www.dndbeyond.com/magic-items/10103136-abberant-liquid