Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Round
School
Evocation
Attack/Save
None
Damage/Effect
Additional
You gather crackling arcane energy to empower your spellcraft. The next time you cast a cantrip before the end of your next turn, you gain a 1d8 bonus to the first damage roll for that cantrip. Only one creature can take this bonus damage.
The bonus damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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Posted Jul 22, 2026this suffers from the same problem that the old true strike did. You use your action this turn to make your attack deal 1-4d8 more damage next turn. but if you have a cantrip that deals 1d8 dmg which a lot of them do its the same maybe batter to just attack with that cantrip twice then to cast this cantrip and if you cast firebolt its worse because that 2 sets of d10s.
if you cast frostbite which deals 1d6 then its better. sorry if this feels too negative
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Posted Jul 24, 2026No worries! The main use of the spell is to build up power during a turn where you otherwise don't have good targets to attack, such as when the enemy is hidden or protected.
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Posted Jul 24, 2026hmm, I did'nt think of that. I rescind my criticism