School: Chronomancy (Evocation)
(Intended for use with the Chronomancer subclass)
The caster pulls from the demiplane of time a swirling orb, 4 inches in diameter, made of the mist-smoke of that plane, which is then hurled at a target. The rotation of the momentum of time causes havoc on impact with any object or linear creature.
Damage: The caster makes an attack roll. It that attack roll hits, the orb deals 2d8 damage as random parts of the target accelerate, pause, slow, or reverse in time, causing significant temporal stress.
Damage may be increased by casting with higher level spell slots.
Effect: In addition to this damage, the normal flow of time is disrupted for the target, causing their senses to perceive the world slightly out of phase for 1 round. During this time, they lose any positive Dex modifier, have Disadvantage on all attacks, and have a 50% chance of having any spells they cast fail.
The temporal effect of the orb may be changed by casting at higher odd-level spell slots.
The material component is a tanzanite shard that has spent one subjective day in the demiplane of time, which must simply be kept on the caster's person.
At Higher Levels:
Damage: Every spell slot level above 1st adds an additional 1d8 to the damage.
Effect: A 1st level slot orb causes the victim to Wis save or be affected byTemporal Disjuction for 1 round (Victim loses any positive Dex modifier, has Disadvantage on all attacks, and has a 50% chance of having any spells they cast fail). A 3rd level slot orb causes the victim to Wis save or be Slowed for 1d4 rounds (As per standard spell). A 5th level slot orb causes the victim to Wis save or be affected by Time Loop for 1d4 + 1 rounds (Victim must repeat the action taken this round, or attempt to repeat it, no matter what). A 7th level slot orb causes the victim to Wis save or become Temporal Pushed (Victim is thrown forward in time 1 round plus up to 1 round per caster level - chosen by caster). A 9th level slot orb causes the victim to Wis save or become trapped in Temporal Stasis indefinitely (Victim is suspended in time and cannot move, act, age, nor die).
This spell is an original work.
* - (A tanzanite shard that has spent one subjective day in the demiplane of time.)
A full list of 50+ Chronomancy spells, plus related monsters, items, backgrounds, etc, can be found in the comments of my Chronomancer (Wizard) subclass here.
https://www.dndbeyond.com/subclasses/6582-chronomancer
Chronomancer, Version 2 - [https://www.dndbeyond.com/subclasses/522102-chronomancer]
Great work! Quick question; what type of damage do you think the orb causes?
I could see a case being made for a new damage type (temporal) but that seems unnecessary.
Perhaps either Necrotic or Force?
Thank you :)
Good question. I actually hadn't realized that I never specified the type in the description.
In another spell that chaotically disrupted time, I had a mix of types: Slashing, Necrotic, and Force. In this particular case, I think both Necrotic and Force are good options. If the orb inflicts damage by causing the target to experience the passage of time chaotically during the moments of impact, you might even make a valid argument for Psychic damage.
I think my original intention with Chronomantic Orb was specifically Force damage, but since I didn't list it, you can talk with your group and agree on another type of damage if that makes more sense or might be more fun for your game.