Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self 5 ft.
Components
S
Duration
Concentration 6 Minutes
School
Transmutation
Attack/Save
Melee
Damage/Effect
Buff (...)

You use your life force to create a simple weapon that is attached to one limb. You take 4 damage to conjure your weapon as material cost. You cannot let go, If you would become disarmed the weapon disappears. You may dismiss it as a bonus action and reabsorb the lost health.

 At Higher Levels. When cast at higher character levels the damage of the weapon increases

Level Damage die (Health cost)
1 1d6(4)  
3 1d8(6)  
5 2d6(8)  
7 2d8(12)  
11 3d6(16)  

 

 

 

Spell Tags: Damage Buff Combat Shapechanging

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

solior

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